About Us

The Games and Online Harassment Hotline offered real-time, text-message-based emotional support and digital safety guidance for people who make or play games, as well as anyone facing online harassment. For over three years, we offered emotional support and basic digital safety guidance to people experiencing online harassment (in video games, on social media, or through online communities), workplace hostility or abuse in the games industry, sexual violence and stalking, digital blackmail and sextortion, interpersonal conflicts and fallouts, and more.

Our Story

Established by Anita Sarkeesian in 2019, the Games and Online Harassment Hotline emerged in the wake of the gaming industry’s first #MeToo wave, when brave survivors shared their experiences of harassment and abuse. Sarkeesian teamed up with Christoper Vu Gandin Le and Jae Lin to design the Games Hotline in 2020, launching officially on August 3rd of that year. Lin would go on to serve as the Hotline Director until the Hotline ceased operation in October 2023.

As a hotline founded and led by people directly impacted by online harassment and abuse in games spaces, we drew on a wealth of deep wisdom from our networks and communities of survivors and targets who had experienced varying degrees of hostility, threats, harassment campaigns, stalking, and violence both online and offline. From the beginning, we infused the work of the Games Hotline with our principles and beliefs around social justice and systems of oppression, abolition of police and prisons, and trauma-informed care.

Users shared with us over the years that texting with us provided them with hope, gave them tangible resources and next steps, showed soothing compassion and validation, and just offered a space to talk things out and detangle all of the feelings and circumstances that had been roiling all around them.

With the decision to close Feminist Frequency, the Games Hotline shut its doors as well, since the Hotline’s infrastructure, funding, and staffing relied so heavily on the parent organization. We considered some other organizations to house the Games Hotline, but ultimately none were able to both provide the resources needed and align tightly with the values we have so thoroughly infused in the work. We are sad that some of our goals and dreams for the Games Hotline will remain unfulfilled, but we also know that the help we offered to all the people who reached out to us really mattered, and we feel so lucky to have been able to do it.

We believe the Games Hotline had further cultural impacts in cultivating hope for a healthier and kinder games community, modeling compassionate care and non-judgemental acceptance, and interrupting cycles of abuse and shame. We know that the seeds we’ve planted will outlive the Games Hotline and sprout in unexpected and hopeful ways.

Our Impact Reports

Staff

The Games Hotline is run by Feminist Frequency’s staff.

  • Anita Sarkeesian

    Executive Director

  • Jae Lin

    Hotline Director and Programs Manager

  • Carl Murray Olsen

    Hotline Coordinator

Hotline Supervisors

  • Jess Martin

    KSPHQ

  • Annie Murdock

    KSPHQ

  • Erica Smith

    KSPHQ

Advisors

  • Christopher Vu Gandin Le

    Hotline Technical Specialist

  • Eve Crevoshay

    Executive Director of Take This

  • Kishonna Gray

    Assistant Professor, University of Illinois – Chicago

  • Leigh Honeywell

    Security Expert

  • Kat Lo

    Moderation Researcher

  • Dr. Sarah Hays

    Licensed Therapist

With Gratitude

A project of this magnitude takes a village. We wouldn’t be able to do this work without the aid, patience, generosity, and wisdom of so many amazing peer organizations and individuals lifting us up. We extend special thanks to the following orgs who have gone above and beyond in working deeply and extensively with us.

Take This

Beyond all the space they’ve created and pathways they’ve forged for mental health in games, Take This has been consistently supportive in offering us guidance and knowledge about the games industry and wellness for gamers. We have come to rely on them for community solidarity, research guidance, and their wealth of perspectives.

AnyKey

From awareness-raising to knowledge-sharing, AnyKey has shown up for the Games Hotline in myriad ways. They’ve contributed valuable materials on Esports to our training, hosted a delightful fundraiser, offered research insight, and are perpetually supportive of our endeavors. We are proud to be an AnyKey affiliate.

The Representation Project

As an organization on the forefront of research on the intersectional impacts of representation in media spaces, we are so grateful for their insightful and whole-hearted support of the Games Hotline. From analyzing data, to drafting reports, and holding our hands through the various options and paths forward, they have been a crucial supporter to helping us find the stories we can tell about our work.

Vision Point Systems

This team of engineers went above and beyond to make our vision for a custom, easy-to-use, agent-centered platform for answering hotline texts. They were incredibly generous, patient, and attentive to us from the very beginning through the very end. As the team who worked on the least publicly visible aspect of the Hotline, we extend heartfelt gratitude here.

Testimonials

Feedback from Games Hotline users.